In D5 the model was white and I assigned manually the pbr textures. When I started to test the D5 Max plugin I re-mapped all textures with Fstorm and exported the model to D5 with the “new method”. All the other pbr textures aren’t mapped. Opening the model in 3ds Max it is textured with standard mats. I will send you the original Turbosquid model with pbr textures.